Law of the West
Platform: Commodore 64
Gametype: Undefined
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Description 

As sheriff of Gold Gulch, a small town in the Wild West, the player creates confusion. However, this sheriff doesn't jump over roofs and rolling waggons while shooting around, but first talks before he shoots the gunslingers' nobs. Yes, talking makes up the main part of this game. Per counterpart there are each 3 conversation phases with each 4 pre-formulated answers (+ revolver), so you get a nice number of 64 different possible endings per conversation (if you leave out the premature endings of a conversation). But the plot is not only straight-line - occasionally there are surprises, when an untroubled villain wandering off suddenly decides differently, when the doctor tuns to the bottle instead of patching up the sheriff or when a romance is ahead. The game also offers the possibility to set the end to the capital flight in Gold Gulch by putting the bank robbers into their place. For the players preferring a little shooting the game offers also some fields of activity, as not every answer gets through the stern test under ethical aspects. 

When you play LOTW on an emulator today, an old score is quickly restored - but in 1985/86 it was a tragedy to get shot! This meant turning round the disk and at least 5 minutes waiting before you could start again. 

 Design 

A 1985 3D ego shooter! Well, at least there is a front (the sheriff), further in the back (the counterpart) and way back (the guy who scarpers when you pull out the weapon). 

Here applies: knowledge of foreign languages does pay off. The graphics are detailled, the hip swing of Miss Rose is stimulating and the gallop sound is ingenious, so a great deal of wild west feeling comes up. 

 Hints 

With joystick in port 2 you can choose the answer, or -if words aren't enough, to express yourself- you can control the crosslines (draw the colt = move the joystick forwards, to fire - press fire). But be careful, the opponents of the duel shoot back. And if you get hit, then only the doc will be able to help you - if he wants to and if he is not drunk!

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Description from the packaging:

If you've ever wanted to strap on a six shooter, pin a tin star on your chest and match the exploits of Bat Masterson or Wyatt Earp, then Law Of The West is your chance.
Hardcase gunslingers.
You're going to need true grit, and then some, to play it.
Because as Sheriff of Gold Gulch- as tough a Wild West town as there ever was- you'll have all you can do to survive 'till sundown.

Standing in your way will be all manner of hardcase gunslingers, desperadoes and dry gulchers looking to rob the town bank, run roughshod over innocent townspeople and plant you in Boot Hill.
So, like Masterson in Dodge City and Earp in Tombstone, you'll be forced to face one challenge after another, threatening both your authority and your life.
This is one saloonkeeper who'll probably require a great deal of your attention. Be careful how you treat her, she can be a valuable ally or a deadly enemy.
If this stranger is as fast as he looks, this could be your last day as Sheriff.
They told you the Laredo Kid would be tough to stop. Here's where you find out just how tough.
Designed by: Alan Miller
Graphic Artist: Mimi Dogget
Music: Ed Bogas


http://www.c64-wiki.com/index.php/Law_of_the_West
